Bastion Arzi
Proioxis Assault Force Exodus.
223
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Posted - 2015.08.14 12:57:19 -
[1] - Quote
you need different tools for different situations.
train all the weapons systems.
maybe you mean which should i train first? That sadly i dont know either, they all have thier strengths and weaknesses mix in a little be of what u want to do and what ur good at.
lazors -large cap requirement, requires decent range/transversal control due to poorer tracking than other gunnery weapons systems, good damage, instantaneous reload time, only 2 damage types em/therm
missiles/rockets - selectable damage type, , no need to worry about transversal and missiles will always hit. instead worry for the speed of the opponent - the slower they go, the harder you will hit (more or less), however missles have a travel time and 10? second reload time. Yes rockets are missiles as well. just a subcategory.
hybrids - when talking blasters - simply absurd damage, and excellent tracking however tiny range. You literally have to be sitting on thier face to hit them. 5 second reload time. use a bit of cap (not as much as lasors) dont get me wrong blasters are awesome. remember what i said about right tool for the situation? wel yaddayada. only two damage types here as well thermal and kinetic, however unless u facing a t2 caldari/gallente ship the dps is so high it doesnt usually matter.
autos - kinda selectable damage type, its a mix of types, with emp you get a bit of explosive abit of kinetic and a lot of em. with phased plasma you get mostly thermal and a bit of kinetic, with fusion u get mostly explosive and kinetic. decent overall range however more falloff than optimal. this means that a lot of th e time u will be fighting in falloff range doing less dps than if u were up close. good tracking (worse than blasters but better than lasors) 10 second reload time.
all these systems have thier uses think up a tactic and try it out. for example you now know that lasors have heavy cap use so use a neuting ship against those.
rockets missiles will always hit so when using those against a turret ship keep your transversal up making it harder for the turret ship to hit u, slow them down with a web or two so u hit harder. and if thier using lasers neut them as well. The vengeance is excellent for doing this.
in another situation a slasher is good vs an executioner for example.
i would continue onto long range weapon specifics but im at work so...
best oif luck on your journey and wp for sticking to smaller ships first. youll have more fun. |